vaecrius: Duke2 Rigelatin overlord: "We'd kill you, you see, but our religion prevents the interruption of suffering." (rigelatin)
(Just as I attempt to start preparing this to post on DW, a courier comes in to pick up a cheque for these guys - the motto is, of course, a play on moving mountains, while "move mountains" is itself a priest spell from the original Exile series that... well, let's just say it gets you into houses to let you move things out of them.)

Context: I've got stewing in the back of my mind (and a few text files in my hard drive) for a while now an idea for a reboot of Jeff Vogel's Avernum setting, with a mind to play up all the wonderful and utterly missed and squandered opportunities at exploring the ecological and cultural ramifications of living in such a completely different environment as a magic-powered endless underground maze. The gameplay, if I ever got to that point, would be a very random roguelike with very little in the way of game-stat optimizing or trying to "win" things by clearing everything (in fact you would be ostracized by everyone for wiping out all large animals in a cave, for example) - the exact polar opposite of the sort of games Spiderweb make, so there would be no competition. (EDIT: And quite possibly Linux-only, to underscore the point.)

One recurring feature of the Exile/Avernum games' magic system is to have 2 classes of spells: "mage" spells that rely on your usual fantasy magic; and "priest" "spells" that... well, mechanically they are identical to mage spells except in the particular effects available, though they are described as prayers rather than incantations. You run into occasional NPCs who explain certain points of doctrine, but as far as I've ever played this has had no systemic effect on the spells available and the general feel is as though one bought a church, removed all the icons, replaced the crosses with ankhs and never opened the books except for a couple fake props where the viewer never even gets a fleeting glimpse of the contents.

I figure if I ever get this underground-roguelike-Avernum-knockoff game off the ground, I should probably do something along these lines, but with more meat to it. So... )
vaecrius: a crude scrawl of a grinning, blazing yellow sun. (hier kommt die sonne)
The best stupid pun ever.

But I don’t want to stop there. There a few deeper and more mysterious applications of this. The Lamb slain at the foundation of the world as a type of evolution.

That said, another, biologically more, philosophically less cf. colonials: more* ambitious take on the Nth Men story.
(Also he has thought out giant spiders :O :O :O||||~)


*2014-08-21 EDIT: The more I think about it, the more I think Bogleech is right. This is better in every way: humane where MAM was profoundly misanthropic, humble where F&LM was arrogant and certain, hopeful even in death where MAM and F&LM are ambivalent. This is what science fiction ought to be.
vaecrius: A little yellow ant in the grass on a sunny day. (yellow ant)
[The implicit setting is from my own private attempts to reboot the Avernum setting with closer attention to the details of living in a magically-powered cave ecosystem. I might post some of that here in the future. This particular post, however, is the direct result of trying to think of an analogy about reading texts free of the context of the traditions they were written within. Source text is this recipe for lemon pound cake.]

Milk is unusual and, shall we say, an acquired taste. The pig has just started farrowing and the wooly rats were recently shorn, so let's go with the pig; it would take quite some time to get an entire cup, though, we may need to get the dog in on this. Postscriptum: the dog was not cooperative. )

I know this

if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.

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