vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
About time I started jotting down some of these thoughts that have been in my head about this.

Basic premise: The original Doom games (Doom 1 and 2) are a divinely inspired allegory of a man's repentance from sin.

As all pale shadows of the Truth, this is not a perfect analogy: in particular for this first post, no weapon in Doom is strictly necessary (except rocket against Icon of Sin).

(I should note that this does not work with the lore in Hideous Destructor at all, unless one were to assume an extremely unreliable narrator in the setting fluff I've written for it (which granted isn't too off base).)

Related: http://www.amazon.com/Killing-Monsters-Children-Make-Believe-Violence/dp/0465036961/

There is much to be said for this - the basic plot, the aesthetic, the progression and changing appearance of the levels (especially in the first game, (as far as I can tell at the moment) getting weaker with each new official IWAD), even the monster designs (I am assuming that things represented as demonic influences in the game are exactly that, or at worst they are temptations in this world and our own brokenness) - but it's an unchewably big enough bite that this first post will only be one tiny nibble: a brief summmary of the role of each weapon.

Read more... )

I know this

if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.

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