vaecrius: A stylized navy blue anarchy sign juxtaposed with a pixellated chaos symbol made to resemble a snowflake. (anarchy and chaos)
A co-operative board game similar to "Sorry!" or snakes-and-ladders but where the goal is to endure as long as possible. Mostly inspired by Killing Floor.

I should probably rename my RPG tag... )
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
Some hidden features of MS Paint.

Speaking of which, would anyone know of a program that has the following, but otherwise is similar to pre-Win7 Paint?
  1. By default, you're working with unantialiased pixels.
  2. When using the pen/brush tool, your default action with the right mouse button is to either apply the background colour or (better) to select the colour the cursor is hovering over.
  3. When you open up an 8-bit GIF or PNG, the palette you get is the palette read from the image.
  4. Ctrl+Mwheel for zoom.
  5. Reasonably minimal startup time and resource overhead. (I just tried running GIMP, I was able to read an entire page on some unrelated topic before it finished, I promptly quit and uninstalled the damn thing.)
vaecrius: A round squishy plush lobster bursts out of the blue. (cock lobster)
So [personal profile] lienne did a thing on tadpoles which inspired a counterpoint by [personal profile] furikku - who made the mistake of tagging it as a "meme" so now I have to do it too.


Here is my tadpole tank. Note that the top and bottom are not visible.

There's more on the bottom. )
vaecrius: A little yellow ant in the grass on a sunny day. (yellow ant)
Holy fuckballs this is painful and I'm finally starting to see what [personal profile] lienne is going through. D:
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
Why Frank Frazetta was so great
EDIT: Take point #43 only for the anatomical analysis and the body image reclaiming anecdote - I disendorse the rest of that point for various reasons.
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
I should write a set of études, fictively written by and for a man of perfect proportions but a foot in absolute height, dedicated to his art to the point of throwing himself upon the keys in the style of a long-limbed Archy.

In other news. I have finally made Blockage: The Reckoning playable. And Blockage: the Jubilee now looks as I had originally intended it to look. (Screens for the other games available on the infodump too.)



[EDIT: [livejournal.com profile] helarxe, would you happen to have a copy of your Pale Fire-ization of this? My original link was to the one hosted on BoF.]
vaecrius: A stylized navy blue anarchy sign juxtaposed with a pixellated chaos symbol made to resemble a snowflake. (anarchy and chaos)
Each day, post ideally three, but at least one of the following:
  1. One thing that made you happy.
  2. One thing that angered or worried you.
  3. One thing that made you question or reconsider something you've assumed.

Day Two:
  1. Hideous Destructor limited-lives co-op works as intended - both mechanically and narratively.
  2. Aw fuck I gotta read all this shit by November... then look for a job.
  3. I liked D9 myself, but this is a great look into what I have been willing to overlook or suspend disbelief of. And totally agreed wrt needing moar sci-fi in mainstream cinema.

    That said, I do wonder about my own credulity when it comes to stories about really bad antagonists...


For some reason this melody
. C A B G A F G E F D E C D B CB A
E-- E--   E-- E-- E-- E------ EE E
makes me think evil things when I doze off and dream of it.
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
quick sketches of the two demons encountered so far in the Hunter game.

My notes contain spoilers but nothing Dolph (or Raven, in Ashtoreth's case) couldn't tell you once you meet up with him.
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
has sound.

very cute.

Update: A few bugfixes including the spinning score bug and night properly falling five minutes into a game.
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
Arithmophage - a Number Munchers clone featuring a hex grid and infinite lives. Scoring and advancement is similar to Blockage: the Jubilee: getting hit or eating a number does not interrupt play, but only reduces your score, as the game grows exponentially harder as your score goes up.

People who have Game Maker can download the much smaller GMK file here.


Instructions:

Movement is based on the left hand resting in home row. E=up and left, R=up and right, D=left, etc.
Movement can be done with the numeric keypad (regardless of numlock status), with 0/Insert to eat a number. On the left, the keys surrounding D on a QWERTY keyboard can be used for their respective directions, and Space can be used to eat.
F2 will reset the map, your score, and the high score. F5 resets the map and your score but leaves the high score alone.
F9 takes a screenshot.
Hold J to see the correct numbers. You will not gain points for eating numbers revealed this way.
F1 for ingame help.
Esc exits.
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
I've just uploaded a fixed version of Blockage: the Vigil.

Updates include:
  • Splash screen. Should not interfere with loading times.
  • Less slowdown when viewing areas with many walls.
  • Fixed bug with hotspots not disappearing properly if an enemy runs into it after it has been secured.
  • Got rid of some advice on the help page that was only relevant to Blockage: the Reckoning.
People with Game Maker can download the gmk file here.
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
In case anyone's wondered what I've been working on all month...

Just unzip into a folder of your choice and run the exe. The controls take a little getting used to, but it's worth it. :D

Use the mouse to aim.
Right button moves forward (i.e., towards the cursor).
Middle mouse dashes forward. You are very briefly immune to melee attacks when you dash.
Left button fires your blaster.
The wheel lets you sidestep. Down = left, up = right.
T toggles the text on the bottom right of the crosshair.

Pause over the boxes to pick them up, and to secure a hot spot stay inside the inner threshold for about ten to twelve seconds keeping it clear of enemies. Same mechanism for the exit, but taking less time.

Protip: if something starts bleeding or smoking or whatnot, that means it's taken critical damage and will soon be destroyed without further intervention. You're always free to help it along, though.

I think it's a pretty huge improvement over the original Blockage, though the gameplay has certainly mutated over its development. The physics are laughable and collision checks are as crude as they get, but it's got that charm I haven't been able to replicate...
vaecrius: The blocky spiral motif based on the golden ratio that I use for various ID icons, ending with a red centre. (Default)
found (credits [livejournal.com profile] joeslash) on my old BeyondUnreal account while looking for one of my old sigs so I could make . Now that I've made it though I'm not sure if I should replace on FLAP just yet, given I'd just changed my av to that from ... man, I almost want to get a paid account just to use all these...

I know this

if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.

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